Crawl (not to be confused with 1983’s Krull) will let you play as one of sixty different dungeon monsters as you try to stop the valiant hero from successfully bringing the light of justice to your dark domain. All of the typical nasties are properly represented, from the strangely large dungeon rats and spiders that everyone starts killing at the beginning of adventure games, to witches, wizards, and zombies. Oh, my! You will even be able to wield the might of the dungeon boss against any do-gooders who invade your lovely subterranean home.
If you must play as the hero, you can still brawl with all the same inhabitants, and, with local co-op, your friends and family can be the hero or the monsters stomping his noble spirit into the cracks of the floor. Dungeons are dangerous, even without monsters, so friends can attack the hero with traps or haunt him through the pictures on the wall.
Crawl’s concept came from a game-jam the developers had with friends. Since then, two dedicated individuals from Australia have spent three and a half years creating it, and, even if you do not want to play the game, you should really check out the trailer to see the developer’s self-deprecating humor.
Crawl will give you the chance to play the hero or the monster when it launches on April 11th.