Mass Effect Andromeda has had anything but a fairytale launch; heck, it was being torn to shreds weeks before it actually became available to buy. But its troubles extend way beyond the heavily criticised animations.
Copied below is a list, published by BioWare, that includes the known issues that the studio are looking into. It is far from complete (yes, there are more), but the main niggles being investigated. If you are special and have experienced something that is not listed, do get in touch with EA and let them know; it’s not like they haven’t got enough problems to occupy them.
Enabling Crossfire may not yield to a significant performance increase.
Dolby Vision is currently disabled for PC.
Screen appears stretched in 4:3 and 5:4 resolutions.
Attempting to run the game in 16:9 or 16:10 portrait display may cause the game to crash.
Players may experience performance drops in the Storm Canyons.
Squadmates may repeatedly teleport on top of the player, and may follow when told not to.
Objects in space may rotate slowly or may appear jittery when using the right control stick.
Repeatedly skipping opening cinematics on the Remnant City critical path mission can cause Ryder to hang in mid-air.
Game does not save often enough during main missions.
We are aware of some areas where progression events may fail to trigger. If you encounter this you may be able to get past this by leaving the area and returning
Running in a zig-zag pattern can result in Ryder entering an unintended animation state.
Audio may stop during play. Closing and restarting the game will restore audio.
Immediately creating a new Ryder after exiting a current playthrough can result in Journal quest items carrying over and a number of bugs on the Hyperion.
Living life one Batmobile chase at a time. When she’s not writing about video games, she’s writing terrible jokes that even a Christmas cracker would be embarrassed to share.