God of War is one of Sony’s biggest games for 2018 and maybe even for the PS4’s lifetime. A lot of time and attention went into crafting this epic game. In order to better understand those choices, God of War’s director, Cory Barlog, dropped part 1 of a commentary today.
Starting from the beginning of the game, he talks about the decisions behind why no music is used during certain scenes, why the opening was so important, and what they hoped players would take away from the deliberate actions of Kratos and Atreus. It’s interesting to hear the thoughts and opinions of someone who participated in the creation of God of War and to contrast them against our own.
Spoilers will be in the commentary, so make sure you do not start watching until you have beaten the game. Some information is revealed that you will enjoy discovering on your own, and it is more meaningful to have the full perspective on the experience.
Since this is part 1, we expect to see more commentary tracks dropping in the next few weeks. You can check out what we thought of the game in our review, but we are interested in learning more about what has become one of the best games of the year.
Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.