The next patch for Destiny 2, 1.0.6, is scheduled for tomorrow, November 2nd. But Bungie has now disclosed that it will be accompanied by a period of server maintenance, which will see the servers going offline and thus delay the patch’s implementation by 24 hours.
Maintenance will commence at 8 AM PT / 11 AM ET / 3 PM GMT. As per the usual inconvenience, players already online at this time will be able to continue their game but anybody offline will be unable to log on to the servers. An hour after maintenance begins, all players will be kicked offline. The patch will then be rolled out, at roughly 10am PT, followed by the servers going live once again at 12pm PT. Well, at least that’s the plan; past experience has shown that the estimate could be an underestimate or overestimate. We can only hope it’s the latter.
Preview notes of what the patch does have been released. But its full capability well only be known as and when it becomes available to download. From first glance it appears to fix a few exploits whilst also adjusting the Crucible’s mercy rule.
This vague patch update for Destiny 2 comes after we learned of the Curse of Osiris DLC earlier this week, which is due out December 5th.
- Fixed an issue with collision detection on the Bureaucratic Walk emote
- Fixed an issue causing players to encounter empty public spaces too often in free roam
Updated Mercy Rule settings to allow Mercy to activate slightly later in the match, allowing a wider range of scores to trigger it.
- Reduced score limit to 50 (was 75)
- Reduced score limit to 90 (was 100)
- Reduced influence that enemy-controlled zones exert over the spawning system
- Reduced round time limit to 2 minutes (down from 3)
- Reduced life count to 6 (down from 8)
- Increased score-to-win to 70 (up from 50)
- We now grant one point for defeating an enemy Guardian
- Adjusted the influence that enemy crests have on the spawning system