60 frames-per-second is often considered the sweet spot for gamers; it provides a smooth and fluid gameplay experience when compared to the more, ahem, cinematic 30 that many developers opt for. So it’s good to know, then, that Media Molecule’s Dreams will run at the fabled 60 frames-per-second, but there is a catch.
Speaking with GameInformer, Media Molecule’s Alex Evans confirmed the game will run at 60 frames-per-second but, just in like in real game development, if you throw too many effects together you may end up with a creation that can’t hit its frame rate target. So be mindful when creating your masterpieces.
Dreams is due to get a beta at some point before the end of this year, but there’s still no confirmed release date for the beta or the full game itself.
Chris has been writing about gaming news for far too long, and now he’s doing it even more. A true PlayStation know-it-all, Chris has owned just about every Sony console that ever existed. Trophies are like crack to this fella.