There’s been more than enough chatter online about Naughty Dog’s The Last of Us: Part 2, some of it good and lots of it bad. One thing that cropped up after the game’s E3 showing was the amount of violence on show. For those who didn’t see the gameplay trailer yet: we see Ellie stabbing people in the neck, we see a man being hanged and then disemboweled alive, and we also see Ellie shoot people in the face. It doesn’t look like a fun world to live in, and so the game’s director, Neil Druckmann, explained why:
“We’re making a game about the cycle of violence and we’re making a statement about violent actions and the impact they have on the character that’s committing them and on the people close to them,” said in a recent Kotaku interview.
“We don’t use the word ‘fun’ with The Last of Us. We say ‘engaging’. It needs to be engaging. If the stakes are real, if you are invested in the character and their relationship, you’re going to go through and commit these actions that might – and should be – at times making you feel uncomfortable.”
Please, do not let this end being a walking simulator a la Uncharted 4…