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Elite Dangerous Patch 1.15 Squashes Bugs and Not Much Else

If you turn your PS4 on today, you will see a notification for patch 1.15 for Elite Dangerous. Before you start thinking new “Beyond” content goodness has dropped, it is only to fix some bugs. We like our bugs squashed, and the majority appear to be for audio issues.

There are a few digital bandages applied to the rest of the game. Engineering blueprints, Thargoid missions, weapons, and some stability improvements are part of the patch too, but it probably doesn’t cover everything. At 496Mb, your favorite bug may still be waiting for you in the blackness of space.

Check out the full list of improvements, and let us know in the comments how you are enjoying the changes from the “Beyond” update.


  • Fixed cases of Data Links not having any audio

Controls & Control Devices

  • Changes made to the throttle at any point during a hyperspace jump should now be preserved properly
  • Fixed various T.Flight Hotas One and T.Flight Hotas 4 conflicts and issues for the default bindings
  • Assigned a CQC scoreboard binding for T.Flight Hotas One and T.Flight Hotas 4 for all platforms


  • Notoriety exemption for murder by ramming now applies everywhere, not just near stations


  • Applying a new blueprint will now correctly update the icon to indicate it’s selected
  • Fixed an issue whereby applying a second blueprint immediately after creating the first caused the game to softlock
  • Fixed issue where material and data capacities reset to 100 after generating an Engineer Blueprint
  • Fixed an issue where clicking on the list of experimental effects consumed materials

Holo-Me Creator

  • Fixed an issue where outfits you do not own would remain displayed when backing out of a sub menu


  • Fixed instances of Pictograms not displaying correctly at Guardian Sites
  • Fixed some collision detection at a Guardian Site
  • Fixed issue where Guardian Blueprints could be incorrectly obtained by scanning a codex


  • Fixed an issue where the Thargoid Massacre mission would not update correctly
  • Engineered AI ships have been added to Assassination Wing Missions to provide more challenge
  • Adjusted mission payouts for Thargoid Massacre Wing missions
  • Raised the minimum rep requirements for Thargoid Massacre Wing missions
  • Adjusted the mission flow for the ‘Docking and Travel’ tutorial for clarity
  • Fixed Thargoid Massacre and Thargoid Massacre Wing missions appearing in the wrong locations
  • Added reward choices to Planetary Hack missions


  • Fixed an issue where a non-Helm Multi-Crew member would occasionally not use the Helm’s resource ignore list


  • Added more data to the full Xeno Scan of a Thargoid Scout
  • Fixed additional cases of System Authority Ships spawning in Anarchy Systems


  • Fixed ship name plates unintentionally allowing line breaks


  • Fixed some instances of dark squares on planet surfaces

Player Journal

  • Fixed a localisation issue
  • Added info about the category when a mission reward includes materials
  • Inventory materials with a quantity of zero are now omitted from being written to the Journal at startup
  • The status.json file is now updated more often when the longitude/latitude changes when driving the SRV
  • Fixed a journal player credit balance discrepancy when buying/selling drones
  • Wing missions are now indicated in the Journal’s MissionAccepted event
  • Cargo Wing Mission progress is now written to the Journal
  • Added info to the Journal’s CargoDepot event to indicate if it is a local player collect or deliver, or if it is a wing update
  • Fixed Regular Bounties being awarded instead of Power Bounties with Independent Powers
  • Prevented notoriety gain from Power Bounties


  • Commodities Markets should now be at stations that have Black Markets
  • You can now rescue political prisoners at the Search and Rescue contact instead of selling them on the open market

Ships & SRV

Alliance Chieftain

  • Fixed the retro drives not being audible when inside the cockpit
  • Remixed engine sounds, which were too loud during combat

Beluga Liner

  • Fixed a cockpit material appearing incorrectly

Diamondback Explorer

  • Fixed issues with external sounds


  • Fixed audio issues in multicrew for the second chair

Stability Fixes

  • Fixed a crash that could occur when attempting to quit the game while you have a module selected in the right hand panel
  • Fixed a crash that could occur when in an SRV
  • Fixed a crash that could occur when shooting surface rocks with a missile

User Interface

  • Fixed an instance of controller button icons being displayed incorrectly
  • Fixed the ammo text position for the Guardian Plasma Charger always appearing on the right
  • Fixed rank mismatch for materials between the Material Trader and Inventory
  • Removed the legacy ‘Discard’ button from materials
  • Fixed some instances of Inbox text overlay

Weapons & Modules

  • Fixed some instances of incorrect integrity and power-draw on some Limpet Controllers
  • Fixed the AX-Remote Flak particles not appearing after impacting with a surface

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