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Final Fantasy VII Remake’s Gameplay Will Be Action-Based

A lot of questions hang up in the air about the remake of Final Fantasy VII. Will plot points be changed, will new character be added, will some be removed, new items, new abilities, and more leave many clamoring for details. Arguably the biggest aspect fans want to know about is the gameplay. Will the game be like the original and be turn-based?

Nope. In an interview with Famitsu, director Tetsuya Nomura, mentioned that battles will not be command-based and are real time action-based. Furthermore, he mentioned that gameplay will be seamless and actions can be taken to various scenes. Such as taking cover.

Battles are not command-based, they’re action-based. Regarding cover actions, there are places where they can be done on the map, but they are not required. Because it’s seamless, I showed that there can be actions in response to various scenes. The Guard Scorpion battle has map destruction and a great number of attacks that weren’t in the original, so it has become a significantly flashy battle. If you look closely, I think that you can see that there are a number of missiles are coming down.”

If this author is being honest, it’s a good thing that Final Fantasy VII’s remake will be action-based (similar to Final Fantasy XV, but let’s hope the story actually makes sense). Times have changed and many JRPG fans have grown accustomed to non-turn-based combat or prefer the real-time option. What’s your take? Let us know in the comments below!


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