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Gamescom 2018: The First 16 Minutes of A Plague Tale: Innocence is Rat-Tastic

I love cinematic trailers. I can’t get enough of them, but I really enjoy a trailer that gives me pure gameplay. It shows me what to expect in the final game more than anything else. In the latest gameplay trailer for A Plague Tale: Innocence, I am going to be avoiding deadly rats. God’s perfect disease carriers are more dangerous than the soldiers or plague, and they are the primary game ender in this extended trailer.

With 16 minutes of unbroken footage, we see a mother, and her two children, Hugo and Amicia. They leave a boat at the beginning, and this is when their troubles start. They are navigating a battlefield in 1349. Conditions are not great. Rotting corpses everywhere don’t make things any better.

Fire, crafted items, and a slingshot will be your main weapons (so far) in this stealth-focused game. You can light fires with crafted igniters to disperse rats and open a path. You can also kill your enemies by extinguishing their lights with rocks you find in the world. The rats will swarm them like land piranhas, allowing you to sneak by them.

The trailer shows some minor puzzles using your slingshot to open doors or access usable items. From what I can tell, even a less than brilliant person like myself should have no problem if I just look for the double rings. The demo seems like the game will (thankfully) focus on the environment, characters, and trillions of rats.

The extended gameplay for A Plague Tale: Innocence has definitely moved this one up a few notches on my interest meter. Set in 1349 France, two orphans (don’t get attached to the mother, I guess) will be trying to escape the Inquisition, plague, and rats as they move through the countryside and ruined villages during The Hundred Years War.

A Plague Tale: Innocence will release in 2019.

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Press Release from Focus Home Interactive

Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.

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