Warhorse Studios released a new trailer detailing the journey for the music of Kingdom Come: Deliverance. In nine minutes, they show surprisingly honest footage documenting the progress from a MIDI file to a full orchestral recording. If the process of making games or music for games fascinates you, we have a treat for you.
Kingdom Come: Deliverance required a specific sound, and the team decided that the age of the location dictated how the music would sound. If a location was completely ancient, expect the music to go back a lot further.
The adaptive music demonstration was by far one of the most interesting parts. While the player is walking through the world, they show him going underground. The music gradually transitions as he moves between locations. In combat, the music will change more quickly and vary whether he is winning or losing. They demonstrate changes through lines on the screen.
Towards the end, they show a symphony recording in a huge hall, and the results compared to the garbage MIDI they used for a demo are striking. Hours of adaptive music was composed and around 1.5 hours of symphonic orchestral arrangements were captured. The rest of the soundtrack will have chamber music and a men’s choir.
Developers are bringing us closer to seeing exactly what they encounter when they develop a game. Check out the trailer to hear more about the music process and some of the music, before the game launches on February 13th.
Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.
Warhorse Studios Press Release