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Just Cause 4 Will Bring a Greater Narrative Focus

I have two trailers for Just Cause 4. The story trailer at the top shows that Rico has departed from the Agency to go to Solis. The place has some wild weather, the deadly Black Hand military group, and general chaos. That’s before he arrives. He also has some info on his father that may not be very positive. If you want a quick idea of the story, check it out.

The second trailer at the bottom is more interesting, although it is annoyingly edited in some places. It looks like narrative became a much larger focus in Just Cause 4. It is the first game to have a narrative director, so that demonstrates some commitment.

How do you create a cohesive story in an open world game like Just Cause 4? The developers address this by saying that narrative, whether you are talking with another character or just flying by a town, is always happening. There are more substantial story bits in the world waiting to be discovered. Motivation for what you are doing is also critical.

If you are worried that Just Cause 4 might become the next indie tearjerker, that’s not going to happen. Around the 1:38 mark in the trailer, the narrative director makes the team’s objective clear by saying, “We wanna tell a good, honest action story”. I’m not saying I wouldn’t want a little more depth, but it’s good to see the action will still be the priority.

Just Cause 4 will find Rico taking on the forces of the Black Hand. Led by the iron-willed Gabriella, they will have a war with the rebels that have joined with Rico in the South American-esque Solis. Together, they will stop the Black Hand, discover more about Rico’s father, and make many pretty explosions. (In case you haven’t noticed, I like it when things go boom.)

Just Cause 4 will release on December 4th.

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Press Release from Square Enix

Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.

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