Are you emotionally impacted by the games you play? Last Day of June is going to try to bridge the gap between how people think of games vs the traditional mediums of film and art when it comes to giving players an emotional experience. Massimo Guarini, CEO of developer Ovosonico, said,
“With Last Day of June, my vision is to create a riveting emotional experience that connects with the broader audience of human beings. People feel comfortable broadly saying they don’t like videogames without ever really trying them, but never say that about movies or music or art – there’s always something they can identify with. I believe games can be just as universal and relatable, and that’s what we’re attempting to show with this project.”
We have heard that type of aspirational language in the past from other developers, and we wish them well. However, the team assembled to work on the game has some great notches on their collective belts. The director has worked on Murasaki Baby, Shadow of the Damned, and Naruto: (BELIEVE IT!) Rise of a Ninja. We are guessing some of the game’s art style is influenced by Jess Cope, an animator who worked on the movie, Frankenweenie.
To get a taste of the feels to come, check out the trailer. The art and music weave together to tell a story about Carl and June, on a trip to their favorite spot. With a tag line like, “What would you do to save the one you love?”, we are guessing that something terrible happens, instead of just a bit of car trouble with an expensive repair. To be fair, we have seen some car repair bills that filled us with overflowing emotion.
Last Day of June releases later this year, and it will include puzzle solving to turn back time. We hope to see more of this game at E3, and we hope the game achieves its goal, after such a beautiful trailer.
505 Games Press Release