A new patch is available for Bioware’s latest epic space adventure, and there are fixes to the single and multiplayer. Along with the usual vague stability and performance language, the cinematics have been improved, enemies should now not be stuck in rocks, and you can switch out a dead character without killing them permanently. It will also keep SAM from mistakenly telling Ryder about new emails that do not exist.
The multiplayer patch implements some tweaks to weapon damage in Gold and Silver difficulties, enemy factions, and combat powers to name a few. The multiplayer game before and after this patch could be very different, so, if you have a loadout you love, you may want to view the entire list of multiplayer patch notes here to see if you need to make some changes.
Despite the fact there are no plans to make a new Mass Effect game for now, we are glad to see Bioware and EA make good on their commitment to continue to release patches. For anyone who has yet to play Andromeda, or for anyone who gave up until a new patch was released, they will be playing a much better version of the game.
Check out the full single player patch notes, and let us know if you are ready to be the Pathfinder again.
Mass Effect: Andromeda Patch 1.06 Notes
Fixed issue that caused singleplayer difficulty to impact multiplayer
Improved performance and stability
Various improvements to cinematic scenes
Fixed issue where SAM would mistakenly tell Ryder they have new email
Conversation options will no longer appear “greyed out” if new content is available
Improved legibility of subtitles
Maximum Nexus Level increased to 29
Single player balance improvements at higher difficulties.
Fixed issues with player animations getting stuck when jumping or changing direction repeatedly
Increased the number of autosaves allowed
Special items will not carry over into New Game+
Fixed issue where subtitles would not appear while waiting at the dialogue wheel if subtitles were disabled
Fixed issue that could cause AVP to reset to zero for all planets except Kadara
Weapon and armor vendors now carry inventory once player reaches Level 61
Chest armors now have level restrictions
Bonus items—such as Pathfinder Armor—can now be deconstructed
Fusion Mod of Resistance no longer continues to apply evade damage once unequipped
Improved responsiveness of control sticks
Fixed clipping issue on Sara Ryder’s casual jacket
Added graphics options to toggle Motion Blur and Depth of Field
Fixed issue where Remnant VI would stop attacking
Turbocharge will not deplete spare ammo when used on a weapon with the Vintage Heat Sink augmentation
Fixed interaction with datapad in the Search for the Remnant Drive Core mission.
Fixed issue where squadmate could not be revived if killed by a fiend at Site 2
Swapping a dead squadmate at a loadout will not cause them to die permanently
Nexus tram now operates during Nexus Reunion mission even if player has not completed Prologue
Fixed issue where player could romance both Cora and Peebee
Fixed issue where player could romance both Vetra and Peebee
Taking the left path in the Havarl dungeon will not block progression on Remnant Scanner mission
Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable
Fixed issue where player couldn’t hide Ryder’s helmet after completing Ark Natanus mission
Fixed broken Nomad Shield Crafting mission
Fixed health issues with Architect’s leg that prevented completion of the fight
Frequency mission on Voeld is no longer blocked if player leaves the area after scanning the meteorite.
Missing Science Crew mission no longer blocked if Ryder kills the Architect before finishing objectives
Leaving the Nomad while falling out of bounds no longer results in infinite loading screen
Fixed issue where Nomad jump control was not remapping
Fixed issue where Cora slowly fell back to the ground after charging an airborne enemy
Improved performance on Eos when approaching or fast travelling to Prodromos
Loading auto-save will not block progress after kett encounter near Site 1 power relay station
Eliminated player fall through on Tempest after loading autosaves in space
Reduced the cost of Strike Team equipment and improved its effectiveness
A default Ryder name can now carry over to New Game+
PS4 – Fixed a crash that occurred when sitting in main menu for more than two minutes
PS4 – Fixed crash that occurred when moving from multiplayer back to the main menu
Fixed issue where player would crouch repeatedly while interacting with device
Player’s deceased character no longer falls through the floor after an Ascendant attack in the extraction zone on Firebase Icebreaker
Improvements to reduce lag for players and hosts