Remember the way Mighty No. 9 was meant to come out during September 2015? Remember how it got delayed until February 9th, 2016? Well it looks like Inafune’s Mega Man clone is being pushed back yet again, this time until spring 2016. It’s disappointing to have the game delayed again, especially when it was so close to the release date. Here’s what Inafune himself had to say over on the Mighty No. 9 website:
The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.
It seems the main issues holding the game back from our consoles are an outdated engine, that needs to be manually updated, and the fact that the game is coming out on such a large number of platforms, which means each console has a different solution. Inafune wraps up by apologizing again, but here in the Pure PlayStation Tower we forgive him, when it comes to playing and reviewing the game we’d rather have a working game that stands a good chance than a promising game that doesn’t work.