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PlayStation VR Developer Diary #3: Back to RIGS and How it Works


We’ve touched upon RIGS: Mechanized Combat League before, especially during RIGS’ week not too long ago, but the third PS VR developer diary brings us right back to the sports/shooter hybrid. It touches upon things already reported such as the inspiration for RIGS, how it came to be, and what Guerrilla Cambridge’s goals were. This time however, there’s new gameplay and a lot more of it. You’ll get to see quite a few mechs explode, team strategies, and actual gamers using the peripheral in real time. The world will be able to get both products in less than two weeks! RIGS: Mechanized Combat League and the PlayStation VR both launch on October 13th.

Kyle lives and breathes PlayStation. Ever since the Crash Bandicoot days of old to the *insert current popular game here* of new. If you want a useless factoid about any PlayStation game, Kyle will gleefully provide.

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