A new trailer popped onto YouTube today, and it shows the witch Dronya’s puppet soldier army. Since the labyrinth is a scary and dangerous place, no self-respecting general would put themselves in harm’s way. What are the magical powers of a witch for if not to keep yourself safe? She (or you in this case) builds an army of puppets to fight off the monsters under the town of Refrain.
Each puppet can be customized to your liking. After popping a soul into the little wooden cannon fodder, you can pick your voice, name, gender, nature, and determine its stat growth and skill selection. I’m not sure about those last two, but it’s interesting. Do I just make them and send them out into a labyrinth filled with danger and monsters like a real child, or can I micromanage them into oblivion (also like a real child)?
The class and appearance is another way you can make your little puppets unique. It looks as if there are the usual different classes such as tank, demon, mage, or teeny, weeny, bikini-clad girl. They each have dramatic differences in style, which probably goes more than just personal taste. Since you can take up to 40 puppets at one time, picking the right team will be critical, but you can always make more. (This whole “just like a real child” thing keeps going.)
Coming September 18th, Labyrinth of Refrain: Coven of Dusk brings first-person dungeon crawling to the PS4. It tells the story of Dronya, the Dusk Witch, as she journeys to the town of Refrain in disguise. The town sits over a labyrinth with treasures that she wants. Those treasures are closely guarded and only one person has ever escaped it alive.
Armed with a magic book that is alive (as magic books often are), she will navigate the mysterious labyrinth, overcome the dangers with her army of puppets, and emerge victorious with whatever secrets and wealth the labyrinth holds. Sounds like a good plan, and we look forward to seeing how it pans out on September 18th.
Will Metallica’s “Master of Puppets” be the song that plays over the credits? Not likely, but that would be something. Put your ideal tune for the closing credits in the comments.
Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.