It was announced today that 2K Games and Gearbox Software will be releasing Borderlands 2 VR later this year for PSVR. That’s all fine and dandy. It’s not a stripped back version of the game – it’s the full single-player experience. Oh, yeah, there’s no multiplayer.
Do you know what else isn’t included in the seminal first-person shooter and looter? PSVR Aim support. Do you know what is included in the game? Free movement. Do you know what else is included in the game? Support for PS Move wands. Yes, something doesn’t quite add up correctly.
The only controller, other than the DualShock 4, that can really let you move with anything resembling wilful movement is the PSVR Aim controller, yet it won’t be supported in Borderlands 2 on PSVR. Why? Why?! WHY?!!!
It literally makes no sense. The damn thing was built with this kind of game in mind. It’s the perfect match. It’d be a little weird having the PSVR Aim controller used for pistols, but that’s where the PS Move wand support could be used. Simply keep the wand in your pocket or by your side and – BAM – you just got yourself a tasty little bit of sidearm action.
My main gripe is that I spent a stupid amount of money for this peripheral and it’s slowly gathering dust. That dust will be removed once I finally get around to Firewall Zero Hour, but that’s beside the point. My point is that myself and others bought the plastic peripheral in the good faith that it would be a viable control option for first-person shooters. Instead we’re getting nothing with Borderlands 2. The fact that the game will support free movement but not the PSVR Aim controller is mental. It’s like trying to rake leaves with a shovel when the rake is right there; it’ll do, but it could be so much easier.
It wouldn’t be fair for me to go on this little rant without acknowledging the great work done by a small number of developers. The likes of Farpoint, Firewall Zero Hour, and Dick Wilde all utilise the strengths of the PSVR Aim controller to give players improved controls, immersion, or just simply more variety in gameplay. The developers who do take the extra time and effort to implement PSVR Aim support are usually rewarded well by the PSVR’s small but loyal community. Just look on the PSVR subreddit and you’ll find praise for games that take player interaction into account when it comes to control input methods. Even a mediocre game can be dramatically improved by having PSVR Aim controller support, so it baffles me why that option isn’t on the table.
Still, it’s early days yet and the game isn’t even close to be released. If we put our heads together and let the developers know that we want it, maybe, just maybe they’ll cave to our demands. But only if we ask nicely, folks, no need to be horrible – it’s just a video game.
Chris has been writing about gaming news for far too long, and now he’s doing it even more. A true PlayStation know-it-all, Chris has owned just about every Sony console that ever existed. Trophies are like crack to this fella.