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RIGS Week Continues With a Closer Look at Arenas & Stadiums


Today’s RIGS week information is all about the stadiums and arenas of RIGS: Mechanized Combat League. Below you’ll be able to see the cities that Guerrilla Cambridge chose to be apart of the in-game lore and why. Also, there’s a nifty trailer showcasing the different stadiums’ ascetics and how they work in action.


Rio de Janeiro: “As a rapidly growing sports capital, Rio felt like an obvious choice to place a large Rigs stadium in. We looked at an iconic location and ended up placing the stadium on one of the mountains overlooking the city. Because Rigs is set 50 years in the future, we were also able to play around with how Rio may have evolved over the years.”

Dubai: “Initially we toyed with the idea of creating a stadium on a manmade island off the coast of Monaco. However, we soon realized that a stadium capable of hosting a Rigs match and 130,000 fans would be too big, almost dwarfing Monaco itself. Instead, we decided to move the stadium to a different location: the Persian Gulf’s southeast coast. The nearby city of Dubai seemed like an excellent fit for the spectacle and extreme architecture of a Rigs stadium. Fun detail: if you look closely at the city skyline, you’ll notice future Dubai has a space elevator!

Nevada: “Not every stadium had to be set in a metropolitan area. After reading that Lake Mead might dry up in the near future, one of our environmental artists suggested using a decommissioned Hoover Dam as one of the stadium locations. It made for an interesting arena, with a huge dam structure on one side and sheer rock faces on the other. It also felt appropriate to have such an iconic landmark find new life in the future as a Rigs stadium, rather than face demolition.”

Macau: “For Macau we wanted to do something completely different. We came up with an enormous casino complex built on top of a stadium, with one half of the arena located inside the casino and the other half located outside. This unique setting allowed us to mix up the art style a bit, and be a bit more playful than the other Arenas.”

Kyle lives and breathes PlayStation. Ever since the Crash Bandicoot days of old to the *insert current popular game here* of new. If you want a useless factoid about any PlayStation game, Kyle will gleefully provide.

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