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Roadhog’s Hook From Overwatch is Getting Nerfed

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Joyous day for Overwatch fans. The long awaited fix to Roadhog’s broken hook ability will soon be upon us, at least according to principal game designer, Geoff Goodman. For those out of the know, one of the tanks in Blizzard’s creation has an ability to quickly pull opponents with a throwable hook. Ever since the title released last year, the technique has dragged gamers through walls, structures, and who knows what else in the horrible hit detection. Needless to say the ability has been complained about by near everyone who doesn’t main the big Aussie. In fact, it was just recently being called out over on the Battlenet forums. That’s when Mr. Goodman replied to one of the thread posts.

Coming soon! In fact we plan to have it up on the PTR asap (might be this week).

For a bit of tldr; for what the changes are:

Firstly, the hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him. There is a cap on how far ‘to the side’ you can be pulled, so you can’t just hook someone, spin 180, and dump someone off a cliff. This part (along with some other bug fixes) should generally make the hook feel more consistent as to where the victims get pulled. Secondly, the line-of-sight check to see if a hook should connect or not is now checked from Roadhog’s position, instead of the hook’s position. This basically means the hook can’t connect to targets that Roadhog himself can’t see.

Lastly, there is a new persistent line-of-sight check back to Roadhog once the hook has landed. If this check fails, the hook breaks off and returns to Roadhog. This means if you get hooked and move out of LOS quickly (either you dashed, were falling, were pushed, etc), the hook will now break early and not pull the target. Overall these changes will likely make Roadhog a bit weaker, but we’ll evaluate his performance once we get people playing him and make adjustments as necessary.”

Not only is the hook getting nerfed, but the changes could hit the PC version of Overwatch within days. Console players will have to wait until Blizzard deems the changes are in fact, acceptable before they’re implemented through PS4 updates. Are you excited that one of the game’s most annoying problems is finally getting fixed? Do let us know in the comments below as we’re more than overjoyed.

 

Kyle lives and breathes PlayStation. Ever since the Crash Bandicoot days of old to the *insert current popular game here* of new. If you want a useless factoid about any PlayStation game, Kyle will gleefully provide.
Source :

Battle.net

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