We’ve spoken multiple times and at length about how Snake Pass is a colorful homage to 90’s platforming here at Pure PlayStation. There’s just something about simple adventuring that gets to all of us. What we didn’t know was the story behind Snake Pass and who first said, “Hey, let’s make a game with a snake.” Luckily, developer Sumo Digital released a developer diary today and it answers that very question. Turns out that Snake Pass came into being due to an Unreal Engine 4 slip-up. Then it became all about putting a head on a disconnected rope, convincing the powers that be that this was a good idea, and how there were nine hour power brainstorming sessions. You can check out the video above.
“Sharing the first developer diary is great because it shows how quickly the game evolved. That original prototype already had the feel we wanted, but it was building an actual game around it that became the challenge,” Said Seb Liese, creator of Snake Pass. “Seeing that rudimentary green snake is quite comical now. We worked so hard to turn him into something charming and ended up with the Noodle you see today, a character I hope will resonate with people of all ages!”
Snake Pass will drop on March 28th for North America and March 29th for Europe. It will cost £16.99/$19.99/€19.99 and have PS4 Pro support. If you have any questions or comments on the title, let us know in the comments below!
Sumo Digital Press Release