As part of Square Enix’s annual report for investors and analysts, the publisher behind Tomb Raider and Final Fantasy has revealed its plans for future games – and it may not be all good news for everyone.
As part of the report, Square Enix explains the concept behind multiplayer and games as a service. Naturally, we all know what they are, but some old dude investing his millions may not. What’s interesting is what Square Enix goes on to say after giving its readers a little lesson in games.
“We will also endeavor to develop games designed not to be played once after launch but that customers can enjoy more and play longer. In so doing, we will increase customer satisfaction and enhance the lifetime value of the games themselves.”
To put it simply, the publisher doesn’t want to make one-off experiences, but would rather keep players locked into a game and its ecosystem for longer, therefor making more money for the company. This is, sadly, something that is already being implemented by other publishers with varying degrees of success. In an effort to make games last longer and make more money, publishers are turning to tacked-on multiplayer modes or making the single player experience adverse by putting up pay walls that encourage the player to part with real-world money, or spend hours grinding away. Yeah, we’re looking specifically at NBA 2K18 on that point, but we can’t help but wonder what’s in store for Warner Bros.’ Middle-earth: Shadow of War.