Telltale Games has made the decision to stop using its Telltale Tool engine. (We’ll remember that.) It will move all series after The Walking Dead: The Final Season to development on Unity. This includes the release of The Wolf Among Us Season 2 and the Stranger Things games both slated for release in 2019.
Telltale has used the same engine since the beginning. Although there have been significant improvements in recent games, the level of detail and general ability has not been able to keep up with the times. As with all engines, there is an expiration date, and it’s not a bad thing.
Telltale’s move to another engine has not been a complete surprise. The head of Unity, John Riccitiello, is on Telltale’s board. The other hint is that they were hiring for Unity developers in January. I can only hope this means The Wolf Among Us will finally come out in 2019, after being pushed from this year.
I don’t know much about programming or Unity, but if it gives us better games (visuals or otherwise), I welcome the change. I would also be thrilled if we didn’t have to wait as long between episodes, but that probably doesn’t have anything to do with the engine.
For you smart programming types out there, give us your opinion about this change in the comments. Will it speed up development times, or is that not something that can happen with a simple engine change?
Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.