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The Crew 2’s Top Priority is Player Freedom

We have two high-octane trailers to share for The Crew 2. The one at the top of this article is an interview, and that’s my focus. That’s the one with less gameplay and more general facts. The second one is cool too. It’s cuts of the vehicles in motion across the US.

In the interview, we learn that only the initial event is mandatory. After that, it is smooth sailing. Or street racing. Or offroad racing. You can choose to do as much or as little as you want. The whole game is open at that point. You can even choose not play the game per se and just goof around with different vehicles.

If you want more vehicles and to experience more of what the game has to offer, you will need to earn followers and cash. Don’t worry. It sounds as if you will earn them by doing what you want anyway, so get out there and win.

One of the more interesting facts in the interview is that you can go from LA to NY or Miami to Seattle in the game without a loading screen. Take a second to ponder that. You can do this on land, sea, or air. Obviously, flying will be faster, but it will still take 45 minutes. They didn’t give a time by boat, but it will be much, much longer.

We do want to draw your attention to some things in the trailer. When you step behind the wheel of a car, there are multiple camera angles. There is a behind the car, at the wheel, over the hood, and no car at all camera angles. No matter your preference, they seem to have you covered.

We also liked the idea that you can switch vehicles (literally) on the fly. Around the 52 second mark, they show you flying over the Grand Canyon and changing your plane to boat. It hits the water, and you keep going.

The Crew 2 is giving players a sandbox with a huge open world and telling them to go have fun however they want. If that freedom appeals to you, you can get behind the wheel on June 29th.



Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.

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