Latest News

The Division Patch 1.5 Out Tomorrow

the division

PS4 owners still have to wait until December 20th for the Survival DLC, but the developers announced on twitter today that a patch updating The Division to version 1.5 would be available on November 29th.

Here are some of the highlights from the patch notes. They will be adding a world tier 5 with higher enemy NPCs, named gear, and an increase in the stash size from 70 to 150. As with any game, there are skill and weapon tweaks, including what looks to be a reduction in the power and accuracy of shotguns.

Check out the full patch notes, and scroll down to the bottom to see if your favorite bug was patched.

Game changes

  • Added World Tier 5 bracket (224+ GS)
    • Enemy NPCs are level 34.
    • Maximum Gear Score raised to 256.
    • Heroic Incursions are now available in Tier 5 only.
  • Named Gear items have been implemented in the game. One piece is available for each Gear Slot and each one comes with a unique Talent. Named Gear items can only be acquired in World Tier 5 or in Survival game mode.
    • [Mask] Ferro’s oxygen mask: Players can move and shoot while under burn status effect.
    • [Knee Pads] Shortbow championship pads: Grenades have shortened fuse timer.
    • [Holster] Colonel Bliss’ holster: Powerful improvements for sidearms.
    • [Gloves] Skulls MC gloves: Increased damage when no gear set bonuses are active.
    • [Chestpiece] Barrett’s bulletproof: Powerful bonuses when skills are on cooldown.
    • [Backpack] NinjaBike messenger bag: Less DZ loot and DZ XP lost when dying in the Dark Zone.
  • Enemy Armor Damage now functions in PVP: damage calculation in PvP ignores a percentage of the target’s armor equal to one third of the shooter’s Enemy Armor Damage.
  • Stagger now functions in PvP: high-stagger weapons (Shotguns and Marksman rifles primarily) will now cause the target’s aim to flinch.
  • Tactical Advance: This talent will now provide a maximum of 30% damage increase.
  • Stash size has been increased from 70 to 150 total items.

Loot, rewards & vendors

  • NPCs now have chances to drop crafting materials. Chances to drop higher quality increases with World Tiers.
  • Season Pass Open World Supply Drops will now scale with World Tier. Opening a supply drop in World Tier 1 will reward with Gear Score 163, 182 in World Tier 2, etc.
  • Items in the Scavenger crate in the Base of Operations will now scale with World Tier.
  • Vendors will now scale to player’s Gear Score, independently from the World Tier they’re in. This means that the Gear Score and currency value of goods they sell will adapt to the player’s Gear Score.
  • We have adjusted the Credits and Phoenix Credits rewards for Main Missions, High Value Targets and Incursions to better scale with World Tier. This results in an overall increase starting from World Tier 4 and above.
  • Modified rewards from completing weekly assignments:
    • Moved 30 Phoenix Credits from the weekly assignment reward to put them inside the weekly assignment cache (the total amount is still the same)
    • Added one extra High-End Mod inside the weekly assignment cache

Weapons

  • Talents
    • Swift: Reload Speed bonus has been increased from 15% to 25%.
    • Provident: This talent has been removed from World Tier 5 and will not roll or be available in recalibration for Gear Score 256 weapons.
    • Hurried, Focused and Disciplined are no longer exclusive to PP19, G36 and SVDs.
  • All Weapon types
    • Hip fire now has stronger recoil than aiming down sights. The strength of this effect varies between weapon types. From most impacted to least impacted: Marksman Rifles, LMGs, Assault Rifles, SMGs, Shotguns, Pistols.
  • SMG
    • Vector 45 ACP & First Wave Vector 45 ACP: base magazine size increased to 25.
    • MP7: base damage increased by 9%.
  • LMG
    • Damage to targets out of cover bonus has been slightly reduced for all LMGs of Gear Score 256.
    • M60: base damage reduced by 3%.
    • M60 & M249 now take longer to reach full accuracy when fired.
    • Hungry Hog: base damage reduced by 13%, to prevent a scaling overlap with the implementation of World Tier 5.
  • Shotguns
    • Lowered the strength of aim assist for Shotguns.
    • Lowered the effect of accuracy on Shotguns.
    • Headshot base bonus reduced from 80% to 60%.
    • Showstopper: Accuracy while in cover has been reduced.
    • M870: base damage reduced by 12%.
  • Added 12 new weapon types. These weapon types can only be dropped in World Tier 5:
    • MG5 Light Machinegun
    • Infantry MG5 Light Machinegun
    • Famas Assault Rifle
    • Model 700 Marksman Rifle
    • M700 Tactical Marksman Rifle
    • M700 Carbon Marksman Rifle
    • Converted USC Submachinegun
    • Police UMP-45 Submachinegun
    • Tactical UMP-45 Submachinegun
    • Snub nosed Rhino Pistol
    • Rhino Pistol
    • Rhino Special Pistol
  • Added 4 new High-End named weapons (available at various gear scores depending on source):
    • Golden Rhino
    • Urban MDR Assault Rifle
    • Tommy Gun
    • Thompson M1928

Gear Sets

  • Final Measure
    • 4 pieces: Grenades can now be picked up every 8 seconds instead of 15 seconds.
  • Hunter’s Faith
    • 3 pieces: Headshot bonus reduced from 20% to 10%.
  • FrontLine has been added
    • 2 pieces: +15% Protection from Elites
    • 3 pieces: +30% Ballistic Shield Health
    • 4 pieces: Allows using anSMG if one is equipped when Ballistic Shield is deployed. SMG Crit Chance is reduced to 0%

Skill changes

  • Pulse
    • All Mods (except Recon Pack): Decreased lifetime by 20% from 25 seconds to 20 seconds.
    • Recon Pack:
      • Increased lifetime by 14.3% from 17.5 seconds to 20 seconds.
      • Decreased cooldown by 25% from 60 seconds to 45 seconds.
    • Tactical Scanner:
      • Increased cooldown by 10% from 60 seconds to 66 seconds.
  • First Aid
    • Defibrillator:
      • Increased Ally Heal by 10% from 1500 to 1650.
    • Overdose:
      • Decreased Self Heal by 10% from 1500 to 1350.
      • Increased cooldown by 10% from 60 seconds to 66 seconds.
  • Support Station
    • All Mods (except Immunizer): Increased Lifetime by 10% from 20 seconds to 22 seconds.
  • Sticky Bomb
    • Base Skill and Proximity Fuse: Decreased cooldown by 10% from 90 seconds to 81 seconds.
    • BFB:
      • Decreased cooldown by 4.8% from 105 seconds to 100 seconds.
  • Seeker Mine
    • Cluster:
      • Decreased Bleed effect duration by 25% from 8 seconds to 6 seconds (total bleed damage is unchanged).
  • Ballistic Shield
    • Base Skill and all mods: NPCs will deal 10% more damage to the shield.
  • Smart Cover
    • All Mods (except Trapper): Decreased Skill Power impact on Damage Resistance, Weapon Stability and Weapon Accuracy buffs by 20% from 150% to 120%.
  • Tactical Link
    • Increased duration by 8.3% from 12 seconds to 13 seconds.
  • Survivor Link
    • Increased duration by 8.3% from 12 seconds to 13 seconds.

Bug Fixes

  • Fixed a bug where players could trap elite NPCs inside a spawn closet during Dragon’s Nest – Eliminate the Collective checkpoint.
  • Fixed a bug where players would not be able to carry the Fuse box object if they were facing a certain angle.
  • Fixed instances where players could obtain High-End items at too low levels.
  • Fixed a bug where the interaction radius around the Crafting Table was too small.
  • Fixed a bug where weapon talents that would buff the player would be purged after switching weapons.
  • Fixed a bug where the Medved and Warlord High-End weapons would drop at 163 Gear Score in Incursions at any World Tier.
  • Fixed a bug where swapping out the 4th piece of a gear set with one of the same type would disable the 4-piece set bonus. This affected Tactician’s Authority, Sentry’s Call and Striker gear sets.
  • Fixed a bug where Wildfire, Shrapnel and Fear Tactics would not apply their effects to nearby enemy targets.
  • Fixed a bug where players would not be able to use Recovery Link signature skill while aiming another skill.
  • Fixed a bug where the Recovery Link would not automatically trigger if the player took fatal damage while aiming down sights.
  • Fixed a bug where weapon talents would not activate if the player had fulfilled exactly the required stat value.
  • Fixed a bug where equipping a weapon directly from dropped loot would replace the players current weapon instead of an empty slot.
  • Fixed a bug where sometimes looted containers and props would still be highlighted as loot-able in the game world.
  • Fixed a bug where recalibrating Enemy Armor Damage stat would not use the correct values at 163 Gear Score.
  • Fixed a replication issue that occurred when the player was performing a two-hand vault over an obstacle in the game world.
  • Fixed instances where the Fuse box objects would not replicate correctly when players would leave the mission instance.
  • Fixed game framerate while inside any inventory that has a large number of items.
  • Fixed a bug where the Signature Skill icon would not disappear when “auto-hide HUD” option was enabled.
  • Fixed a bug where players could not scroll an item description during item compare, in certain conditions.
  • Fixed a bug where the UI would not show the new item notification when a skill mod was unlocked due to a Base of Operation upgrade.
  • Fixed a bug where the Automatch megamap screen inside Underground mode would display activities that were not available for matchmaking.
  • Fixed a bug where the player’s health bar would overlap the Gear Score value while the Stash is open.
  • Fixed a bug where some vendors in the Base of Operations were not displayed on the megamap or the minimap.
  • Fixed a weird door.
  • Fixed a bug where Nimble talent would not work until reequipped if a cover to cover move is interrupted.
  • Fixed a bug where players could become invincible for a few seconds after using Survivor Link.
  • Fixed several instances of client crash.
  • Fixed a bug where Skill Haste would not correctly affect Support Station cooldown.
  • Fixed a bug where Judy Walters part 2 to 5 echos couldn’t be picked up correctly.

 

Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.
Source :

IGN

Click to comment

User Comments

The Latest

To Top