YouTube channel toco toco TV will often show short, unscripted documentaries in which Japanese artists and directors take the film crew to a place that inspires them. In the latest video, Katsura Hashino, the director of Persona 3, Persona 4, and next month’s Persona 5, talks about his inspirations as he walks the Sangenjaya district in Tokyo.
Intercut with scenes from the game, he also mentions that the stress on the company during development was an influence on the team and the game. The game was being developed during the bankruptcy of Index Corporation, their parent company, and the subsequent sale to Sega.
Hashino shows us the building where he buys and reads manga, and how the town has really become a major part of the game. Since he can see how big the city is from the top of the building, he can rise above his problems and stress, and it became a view in the game as well.
In addition to some of his design philosophies, he mentions that he wants each game to inspire and impart some knowledge to the player, but, after over a decade developing Persona games, he and the team were ready to move on to their next project. The details are very slim, but he shows some concept art for their untitled, fantasy RPG.
The whole video is extremely polished, and it allows you to see just a small part of what the writer and director of the game was thinking and his inspiration while making Persona 5.
Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.