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Watch Mick Gordon at GDC Discussing Composing Doom’s Soundtrack

Sometimes, a game’s journey through development is more interesting than the game itself. Even the smallest choices can influence the overall project. The latest Doom was an incredible adventure back to Mars and Hell, but it could have easily gone off the rails to become something bland visually or audibly.

From a recently released session at this year’s GDC, Mick Gordon talked for an hour about how he worked on the soundtrack for Doom to create something familiar to fans without becoming a stale remake. He talks about how pentagrams, the number 666, and a secret message can be found in the audio if it is played backwards. He also talks about working with groups and how to be successful.

It is a fascinating talk for anyone interested in Doom or the process of creating music for games.

Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.
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