Sometimes, a game’s journey through development is more interesting than the game itself. Even the smallest choices can influence the overall project. The latest Doom was an incredible adventure back to Mars and Hell, but it could have easily gone off the rails to become something bland visually or audibly.
From a recently released session at this year’s GDC, Mick Gordon talked for an hour about how he worked on the soundtrack for Doom to create something familiar to fans without becoming a stale remake. He talks about how pentagrams, the number 666, and a secret message can be found in the audio if it is played backwards. He also talks about working with groups and how to be successful.
It is a fascinating talk for anyone interested in Doom or the process of creating music for games.