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What Is Trico In The Last Guardian?

Everyone’s favorite running release joke will come to an end on December 6th, and, despite us being on the cusp of having the game, the air of mystique is still slowly being removed from The Last Guardian. Over on PlayStation Blog, they posted some snippets of an interview with Fumito Ueda, the creative director for The Last Guardian. As expected, he does not go into as much detail as we would like, but he does drop some of his inspirations for the game as well as a new CG trailer.

Ueda describes Trico as a dog/cat/bird hybrid, and it reminds him of when he had lots of animals as a child. Since that kind of animal does not exist, they had to think about how it would act and feel to interact with it. We think it is interesting that the interview never defines Trico as a him or her. Maybe Ueda is just too shy to look, or maybe Trico’s race does not have males or females. Does this mean that Trico is only an animal, or does it have human level intelligence? Either way, it is interesting.

For you other conspiracy loving gamers, he does not squash the theory that all three games are in the same universe or even the same world. He leaves it up to the player to decide, and that’s how we like it.

He also mentions some regrets and influences. He never feels like he did 100% of what he wanted to do, and that is how he, as a game creator, felt after Ico and Shadow of the Colossus. He assures us that the development team still poured everything they had into it. He also talked a lot about the importance of animation and cited Virtua Fighter and Prince of Persia as two influences.

We always like to see into the minds of the people who create the games we love. It can sometimes lead to an even deeper appreciation of their work. Let us know in the comments if you have ever had your perspective changed by what the developer had to say about their game.

Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.
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