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Yooka-Laylee Devs Explain How Collectibles Will Be Meaningful


It seems like just yesterday the creative talents behind Banjo Kazooie created Playtonic Games and fully funded its Kickstarter for Yooka-Laylee. Now when I say fully funded I mean they blew it out of the water and received over two million euros in funds. One hundred and eight million more than they asked for! Now the minds at Playtonic recently met up with the gang over at the PlayStation Blog and further detailed their creation.

One such detail was about the collectibles. They were briefly mentioned back on the Kickstarter page but lacked any relevant information other than being meaningful. Well it turns out that collectibles will impact gameplay in a smart and sensible way. Yooka-Laylee writer/editor, Andy Robinson, had this to say.

We want to capture the good things about collect-athons from the past and avoid the tedium. Every collectible has meaningful impact on gameplay. For example, quills can be used to pay for special moves, butterflies refill the health and power meters, and Pagies unlock new areas and environments, which in turn open up fresh challenges and secrets.

One such example was feeding water you’ve collected to a cloud named Nimbo. Doing this would cause riverbeds to overflow and unlock new areas. Oppositely you could fill him up with ice and the area becomes covered in snow creating new mini-games.

So a once surefooted race mini-game seamlessly becomes a slippery ice skate.

This is sweet music to Pure PlayStation’s ears. Lately, games have had collectibles just to have them. Filling up your screen with worthless icons and giving OCD sufferers nightmares. Yooka-Laylee is expected to drop later this year for PlayStation 4. If you backed Playtonic on Kickstarter, let us know!


Kyle lives and breathes PlayStation. Ever since the Crash Bandicoot days of old to the *insert current popular game here* of new. If you want a useless factoid about any PlayStation game, Kyle will gleefully provide.

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