Despite its many, many flaws, Cyberpunk 2077 has somehow managed to sell more than 13 million copies – news CD Projekt RED were keen to share online today. But don’t be fooled into thinking that number includes the refunded versions because those have been taken out, which means it was originally higher than that. Mad, eh?
- Read more: Review: Cyberpunk 2077 – PS5, PS4
This number translates into around five million copies of the game being sold after its launch. Many of which would have been purchased despite the criticisms being made public, which goes to show we’re suckers for punishment (or simply trusting of development teams, who knows). But what I want to know is whether this makes it a success?
Because, let’s be honest, there would be many games that could only hope for 13 million sales. Heck, there are many games that would give everything for a tenth of that. And still be celebratory of that achievement. So, how can a game prove such a let down and yet be so handsomely rewarded, when others try very hard and barely break even? Maybe it’s because we’ve grown accustomed to games being sub par on launch and dependent on patches to smooth things out, something certain companies are willing to take advantage of.
In reality, that mindset only benefits the publishing teams, who can watch the money roll in for a game that is unrecognisable to its teasers. But with such games still selling over 13 million copies, they will never learn to do things differently, either. For as long as numbers like these are available, they’ll continue to exploit our trust. And with it, drain our purses along with our patience.
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Living life one Batmobile chase at a time. When she’s not writing about video games, she’s writing terrible jokes that even a Christmas cracker would be embarrassed to share.