13 Sentinels: Aegis Rim has been a bit of a surprise hit. Granted, the game is a little niche – mixing the visual novel genre with side scrolling platformers and real time strategy – but that hasn’t stopped it becoming a profitable release. In fact, it has sold over 300,000 copies despite being limited to the one console. So, I think that can be considered a win on Vanillaware’s part.
It’s just a shame it seems to have gone under the radar for so many.
If you are one of those gamers who hasn’t heard much about 13 Sentinels: Aegis Rim, you should know that it is a story driven, sc-fi, mystery adventure. Over the course of 13 chapters, and hours of beautiful artwork, you will take control of 13 different characters – as well as mechanised fighting bots – as you try and win a futuristic fight for survival. But with a number of plot twists and turns scattered throughout, this far from linear tale will keep you hooked from start to finish. So, don’t be quick to assume it will be very much like every other JRPG you’ve seen.
Because, let me tell you, it is very much not.
The news of its success was shared by Atlus, who must be over the moon by its global sales performance. Numbers that will hopefully encourage the team to take more gambles with niche games like these, in the West especially. And convince other development studios that the cookie cut shooters are becoming a little tired.