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A Knight’s Quest Brings a Zelda Feel to PlayStation This Fall

A Knight’s Quest was announced today in a new trailer, and it’s clear that it was inspired by The Legend of Zelda. (Actually, the press release tells me so, but it’s still the first or third thing I thought watching the trailer.) The adventure will put you in the ironclad shoes of Rusty, a young knight who accidentally causes the beginning of the end of the world. The clumsy Rusty feels real bad about that, and departs on an adventure to reverse the damage and save the world.

Saving the world is no easy feat. Rusty travels across different parts of the world he doomed, seeing towns, swamps, deserts, and icy mountains. Some of the people he meets are friendly, and, as you can see from the trailer, a bit goofy. (Some of my best friends are goofy.)

Not everyone wants to be your friend though, so Rusty will have to swing his sword to counter the likes of General Windpipe, the Watcher, and other enemies across the land of Regalia. He will also unlock the powers of fire, ice, and time to beat these enemies and the many puzzles that stand between him and the end of his adventure.

The developers are promising A Knight’s Quest will have a 30-hour play time, and that it will “never feel bloated”. Those are some strong words indeed. The game will be a mix of puzzle solving, fast combat, and solid platforming. If they can keep to that second part, a little bloat here and there will probably be forgiven.

Check out the trailer for a look at the gameplay and art style. We only have a sometime “this fall” release timeline so far, but going on A Knight’s Quest will run you €19.99/£24.99/$24.99 whenever it does release.

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