After rumors and hopes, a new Bioshock game is coming. Reported by IGN, the announcement came from 2K along with the name of the studio handling the beloved property, Cloud Chamber. With locations in Montreal, Quebec and Novato, California, the newly formed studio has already begun the initial work for a new title in the famous franchise, and it will be in production for “several years”.
Let’s get the unknowns out of the way. First, we don’t know if it’s a sequel or reboot. We don’t know if it will feature a new city or come back to a location we have already seen. The inclusion of “live-service elements” was not excluded. We don’t know the platforms for release, but, come on, we all know it’ll be on the PS5 (PS5 Pro?), Xbox whatever, and PC for sure. Finally, we don’t know the release date, but several years might be three or more depending on development.
Here is what we do know, and it’s a shorter list. Some of the people who are involved with the project and studio aren’t new to development or Bioshock. Cloud Chamber’s new head, Kelley Gilmore, has worked for Firaxis Games for over 20 years with involvement in XCOM and Sid Meier’s Civilization. The art director for Bioshock and Bioshock Infinite, Scott Sinclair, is returning for the new game. The creative director, Hoagy de la Plante, worked on Bioshock 1 and 2. The design director, Jonathan Peeling, worked as the creative art director on Bioshock Infinite. Surprising no one, Ken Levine is not returning or working on the project at all.
The President of 2K, David Ismailer, expressed enthusiasm about the new studio taking on a valued IP for the company with the following statement:
“BioShock is one of the most beloved, critically praised and highest-rated franchises of the last console generation. We can’t wait to see where its powerful narrative and iconic, first-person shooter gameplay head in the future with our new studio team at Cloud Chamber leading the charge.”
There you go. A new Bioshock is confirmed, a new studio is born, and that’s about it. Without a trailer or screenshot which won’t be delivered for a couple of years at least, it’s cool, but it’s hard to be too hyped by this announcement for now.
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Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.