Dragon Ball Z was a bit of a gateway drug for many into the broader world of anime. It’s epic battles and over-the-top attacks fought by unstoppable heroes created a fantastic universe full of lore and incredible action. In creating Dragon Ball Z: Kakarot, the challenge was to find those moments and weave them into one giant tapestry of awesome. So, how did the team manage to pull it off?
The PlayStation Blog sat down with the lead producer, Ryosuke Hara, and community specialist, Sam Wilkinson, to talk about that process. They start by letting everyone know that the people making those decisions are huge fans. Everyone had a favorite scene or story they wanted to include, and it was extremely difficult to make those decisions, especially since this game would cover everything from Raditz to Majin Buu. As fans themselves, they tried to pick the parts fans would love the most. I have to believe it helps to have people who love the property create a game.
In working on these scenarios, the team created a list of questions to ask Akira Toriyama, the creator of Dragon Ball. These conversations shed light on events and characters and were used to create side quests in the game. It was in those discussions that he revealed the character Bonyu. She was a former member of the Ginyu force. The team liked the character, and Toriyama drew her design for the game. She is featured in a side quest, so it’s nice to see more lore added. If you want to see the design, I’ve put a picture of her at the bottom.
For voices, the original characters recorded new lines for the game. The interview mentions that the voice actors were feeling nostalgic by revisiting a past role that has impacted so many. Check out the trailer for a look at the game and to hear a few of the voices.
Dragon Ball Z: Kakarot will display some of the most classic villains from Frieza to Cell to Majin Buu. If you’ve wanted to revisit these stories and characters, Dragon Ball Z: Kakarot will release January 17, so start training now.