A new developer diary for Ancestors: The Humankind Odyssey dropped today, and it focuses on the mechanics of climbing, in and out of the game, with a conversation between Panache Games’ Creative Director, Patrice Désilets, and 2020 Olympic climber hopeful, Alannah Yip. During one of her training sessions, she explains the types of rock climbing and what’s important for each.
Lead climbing is slower and requires thought and endurance to reach the top. For indoor rock climbing, she says you are trying to understand what the creator wanted you to do as you climb up the wall. Désilets compares this to understanding level design, and we see the game designer speaking to Yip about how he also designs courses through the trees that players will have to think through to understand.
The second and third types are Bouldering and Speed Climbing. They both require speed, but Yip explains that the former is more dynamic, while the latter demands more coordination. Gameplay footage is interspersed throughout the trailer to show the main primate character climbing rock walls and trees to move around the environment in displays of all three types. It also shows what happens when you don’t make that leap.
Yip ends the trailer saying she can’t wait to play more. The game is set roughly ten million years ago in Africa and spans until two million years ago. By defeating predators and passing new skills to the next generations, you may find yourself able to keep your line from going extinct.
PS4 owners won’t have a chance to guide their own primate clan as they evolve, claim territories, and hope to survive until December 2019.
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Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.