Ubisoft has made great strides in making its games accessible for as many players as possible, and Assassin’s Creed Valhalla will be another game enabling players of all skill levels to play and enjoy the game, as well as players who may have physical impairments that might otherwise be overlooked in other games. It happens, but as Ubisoft is one of the industry’s biggest producers, it has no reason to not at least try.
And try Ubisoft has.
Assassin’s Creed Valhalla comes with a wealth of accessibility options, ranging from control schemes that can be customised to each player’s best fit, to actual gameplay mechanics that can make the game a little easier.
One of those gameplay tweaks is the “Guaranteed Assassinate” feature that can be turned on and off. With it on, any enemy – even higher levelled ones – will instantly die by your blade, or whatever else you use to get the job done. It’s a callback to the earlier Assassin’s Creed games, but it’ll definitely come in handy for those who struggle against the game’s more difficult enemies. There’s no shame in that – I cheesed my way through Origins and Odyssey because I couldn’t be Jeffed with the levelling up grind, so this should save me a few hours of dying repeatedly…
Another welcome change is in how the menus work. The last two games have relied on the free-roaming mouse-style cursor – a common feature in RPGs that Ubisoft used to further cement Assassin’s Creed as an RPG series. It’s not always that practical, especially on console, so it’s good to know that there will be an option for more traditional menu navigation.
The list of accessibility features is extensive, and if you plan to use any of them, it’s well worth having a look at what’s in store come next month.