Sometimes, you need something sweet and nice in your day. Allow me to introduce the latest trailer for Atelier Ryza: Ever Darkness & The Secret Hideout. I know, the ever darkness part seems less than wholesome, but let me explain. The trailer is fresh from TGS, and it shows almost three minutes of footage from the next Atelier game. If you’ve played one of these in the past, they typically focus more on friendship than scary things, so this one should be the same.
Studio Gust’s heroine this time is Ryza. She and her friends live in a quiet village where nothing happens. With boredom being the main export from her home town, they are very surprised to enter the Sunken Mine and find a terrible threat. There is a gate leading to another world and something evil could ruin their good times.
Since they are sticking with the heroic thing, this group will build their own secret hideout to take on this evil and save everyone. Ryza will need to master her skills as an alchemist to synthesize better and more useful items. Forging will give them better weapons, and item duplication will let you build up your stockpile of consumables. Gathering Synthesis will provide the means to build new gateways to new lands with new ingredients.
Since this isn’t a clickbait article, let’s address the secret hideout. As you visit these other locations and collect items, you can bring them back into your hideout and use them to customize it. It’s not completely aesthetic either. Your Martha Stewart time inside the hideout can raise your team’s stats, and you’ll gain more of these opportunities as you enter other worlds.
I would (as usual) recommend you check out the trailer and screenshots. The visuals look to be improved, the character designs are nice, and it’s a peaceful look at Ryza’s island. If you like what you see, you can buy Atelier Ryza: Ever Darkness & The Secret Hideout on October 29.
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Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.