One of the most heart breaking scenarios in Bioshock 1 & 2 were the Little Sisters and how they came to be. Torn from their families, implanted with a Sea Slug, and hunted down because of the Adam producing slug. (Although I won’t mince words here and say a lot of the first two Bioshock’s had depressing or upsetting events.) However, the adorable yet frightening girls weren’t always that. Their first iteration was slithering slugs according to 2K’s blog post today.
“You couldn’t empathize with it,” says Robb Waters, Senior Concept Artist. “It was kinda cool looking, but you didn’t care if you beat it to death.”
So you couldn’t empathize with a slug. Understandable. Eventually, a company wide call was made for other ideas. Employees came back with a ton of prototypes including chipmunks, a gremlin, a doll, a robot, a frog, and a dog in a wheelchair.
BioShock’s Lead Animator, Shawn Robertson said, “The dog in the wheelchair became kind of a running joke after we picked the Gatherer. That’s one of those things that I’m embarrassed enough about that it’s important to put in the book, because it’s one of those hilarious but important concepts. Someone said ‘let’s do a really pathetic drawing’ and I was like, ‘What’s more pathetic than a dog in a wheelchair?’ I’ve been paying for it ever since. As far as inside jokes go, that’s one of the big ones.”
It didn’t stop there though folks. The next concept was literally reminiscent of Gollum from Lord of the Rings. The idea was to put an old face on a young girl’s body for the Little Sisters. They would have been bloody, patches of hair missing, sad looking, and smudged with grime. Luckily, the girl aspect was kept down the line in development and the rest is history.
If you’re looking to revisit Rapture on your current system then you’re in luck! Bioshock: The Collection releases for the PS4 on September 13th and can be pre-ordered here.
PlayStation is love. PlayStation is life.