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Bounty Battle Brings Your Favorite Indie Game Characters Together to Fight on September 10

It’s tough to create a game with characters from other games. In a post on the PlayStation Blog, Francois von Orelli talks about the challenges of creating Bounty Battle, and the domino effect of success. He is the game’s Designer and Project Lead, and he is one half of the studio that created Bounty Battle. He acknowledges that the project was ambitious, but he wanted to make it work.

One of the biggest obstacles was convincing studios to let them add these valuable characters to a game. The first one was the most difficult, but other studios joined once they saw greater participation. In case you are wondering, Drinkbox Studios was the first to grant approval, and Juan Aguacate from Guacamelee! was the first character to join the roster.

The other challenges were creating a unifying art style and creating a move set that made sense while keeping the game balanced. A cartoony style was created for the visuals, and the studios helped to ensure the characters looked right. Some of the moves are a part of each character, but some of the moves are taken directly from the original games and redone in the 2D world.

Bounty Battle has been in development for six years, and it’s finally releasing on September 10th. As a bonus, any future characters will be released as free DLC.

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