The initial reveal for Infinity Ward’s reset on Call of Duty Modern Warfare was impressive to say the least. The gameplay that was shown during the reveal trailer showed what a Call of Duty game could look like on a new engine. I know that I was very impressed with just how visceral it all looked in motion. But there’s more to it than just fancy graphics, as explained over on the Activision blog where Mark Grigsby, Animation Director at Infinity Ward goes into great detail about… reloading. Yeah. You know, that little action that takes all of about three seconds. Apparently the team at Infinity Ward are deadly serious about making changes, and reloads are one of them.
“Different calibers and different classes have different weights to them, and we’ve assimilated that data. An LMG [light machine gun] here; it’s a little stiffer, not as flimsy as an [assault rifle]. We worked on our reloads. The reload to me is the pinnacle of the weapon; it makes you feel – after you’ve taken down five different dudes in a room – and you reload, you go ‘shit yeah, you’re done!’ We wanted to bring that flair but taken to a new level where it’s just like one animation.” Everything is as seamless as possible, with reloads dependent on weight, type, and without any stilted or odd transitions between animations.”
Okay… This is a dude who really, really loves his reloading animations. But there’s more to it, as he explains:
“There’s also differences depending on your bullet expenditure too: “If you reload from empty, you would reload the weapon, rack it, and then you’re good to go. A tactical reload is when you maybe shot one or two rounds, and you want to replenish your magazine.” An entirely separate animation was created depending on your ammunition use. “In the past, we would never physically show that transition of one mag to another, but this time around, everything’s physical, so if you have an extended mag, like a drum perhaps, or a long magazine, all of the movements within every reload are visceral, strong, aggressive, it gives another feeling of power and representing the Tier 1 operators that utilize these machines.”
However, the main difference that many Call of Duty players will instantly see is in how reloading can be done:
“One other thing we added this year is the ADS [Aiming Down Sight] reload. In the past, if you’re ADS, and you’re shooting and you reload, the weapon would go off to the side, and you’d have to retrain to get to your target. This time if you reload, it stays on the target, so you can stay in the battle.”
So now you’ll be able to keep your little red dot locked on the enemy while reloading. What does this mean for Call of Duty? I don’t know, to be honest, as it’s been a long time since I’ve played the uber-competitive online modes. What I can guess at, though, is that things aren’t going to feel how they did before. It also begs the question: Why bother with all those fancy animations when the majority of players won’t see them because they’re too busy camping out with their ADS mode on?
Chris has been writing about gaming news for far too long, and now he’s doing it even more. A true PlayStation know-it-all, Chris has owned just about every Sony console that ever existed. Trophies are like crack to this fella. (Bronze trophies, that is – he only has one Platinum.)