The latest patch for Cyberpunk 2077 has done some good. But there is still a long way to go until the game can be called stable. However, analysis by Digital Foundry has discovered it now plays a lot better on the PlayStation 4 Pro – as long as you don’t mind a few missing chairs and the like.
After its release last week, it seems update 1.2 for Cyberpunk 2077 has had some noticeable and positive effects on the game. That’s because it plays a lot smoother in places, crashes are becoming less frequent and a number of bugs appear to have been fixed for good. And it is the game’s performance on the PlayStation 4 Pro specifically that has caught the attention of Digital Foundry, who has released a video demonstrating the improvements.
The only problem is, its assets need to be missing for it to run better. Hardly a perfect fix, right?
This is caused by CD Projekt RED turning asset streaming to a lower setting. So, if you’re moving above a certain pace, a number of objects will be missing and will only pop into frame once you stop and gawk for a little while. Whilst this may go unnoticed in certain situations, I’m sure it will prove quite noticeable in others. So, whether you view this as an acceptable tradeoff will depend on your opinion of your actual play-through.
Let’s just hope this isn’t seen as a long-term solution, though – like, ‘there’s one problem (sort of) addressed, let’s move on to the next’. But, saying that, gamers have pointed out that Cyberpunk 2077 suffers from a lot of assets popping into and out of existence, which means this isn’t really a negative at the moment.
Unfortunately, the base console for the PlayStation 4 doesn’t benefit from such an improvement. And, as a result, its framerate is still as erratic as ever. There were positive things to be said about the chase scene at the beginning, but that is hardly a consensus of the whole experience. So, for now at least, the game remains far from playable on that.