CD Projekt Red continue to reveal details of Cyberpunk 2077. And thus far we have marvelled at things such as its self driving vehicles. But now they’ve divulged a little more about the futuristic yet distopian world, with little proving the optimum word.
You see, a lot of fans had hoped that the studio would build upon the solid foundations offered by The Witcher 3 – their last masterpiece. And that would include adding a few more kilometres to the map in each direction. But that has now been proven to not be the case, with the team themselves reeling in the expectations of gamers worldwide.
That’s because they’ve described the world of Cyberpunk 2077 as smaller than Geralt’s. Although it will be anything but empty.
In amongst the cityscape will be an atmosphere of comparable, if not greater, density. Because gone are the tree filled areas of travel. And in comes a single location of much activity, as producer Richard Borzymowsk is better placed to explain to Gamesradar:
“If you look at pure surface [in terms of] square kilometers, then Cyberpunk 2077 might even be a little bit smaller than The Witcher 3, but it’s the density of the content, taking the world of The Witcher and squeezing it right in, deleting the wilderness between.
“Obviously […] in The Witcher we were an open world with vast lanes and forests in between smaller cities and larger cities like Novigrad, but in Cyberpunk 2077 we’re set in Night City. It’s an integral part of the setting; it’s essentially a protagonist if you want to call it that, so it has to be denser. It wouldn’t give us the end effect we wanted to achieve if the city wouldn’t be believable […] so we packed it full of life.”
So, there you have it – less is more. But will Night City live up to the hype? We certainly hope so.
Living life one Batmobile chase at a time. When she’s not writing about video games, she’s writing terrible jokes that even a Christmas cracker would be embarrassed to share.