I didn’t see this earlier, so maybe you didn’t either. Death Stranding director, Hideo Kojima, took to Twitter on May 29th to remove some confusion about the gameplay. His tweet said,
“DEATH STRANDING is not a stealth game. It is brand new action game with the concept of connection (strand). I call it Social Strand System, or simply Strand Game.”
Like most people interested in any details about Death Stranding, I studied the recent trailer to better understand the gameplay. In my coverage, I believed the game to have some stealth, because it showed a character sneaking. I guess when you try to be too mysterious about what your game is, people make assumptions that you then have to correct, such as what they’ll actually be doing when they play.
All sarcasm aside and even though I have no idea what it means, Death Stranding appears to be going for something different. In a sea of sequels (not always bad), it’s nice to see a AAA game taking a risk to do something new. It looks weird, and for some reason weird appeals to me. A lot.
Kojima is his own kind of crazy, so I’m sure I’ll be picking up Death Stranding for two scoops of that delicious insanity when it releases on November 8th.
DEATH STRANDING is not a stealth game. It is brand new action game with the concept of connection (strand). I call it Social Strand System, or simply Strand Game.
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) May 30, 2019
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Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.