It’s always sad to see microtransactions where they don’t belong. In multiplayer games it’s kind of expected that you can buy new skins and what not, but single player games? It just seems wrong.
Devil May Cry 5 is the latest single player game to insert microtransactions into its single player experience. During the course of play you can collect orbs which can be traded for upgrades. Orbs are collected through exploration and combat, but you can speed up Dante’s progression by paying real money for more orbs, effectively skipping whatever the grind is.
Devil May Cry 5 game director Hideaki Itsuno explained the reasoning behind the inclusion of microtransactions:
“With giving people the ability to purchase Red Orbs, it’s something we want to give people as an option. If they want to save time and just want to get all the stuff at once, those people can do that. But on the other hand I don’t feel you have to get all the moves.”
Some will defend this and say “oh well, it’s not like you have to spend money” while others will wonder if the game’s balancing will be tipped in such a way that you’re encouraged to spend money. Me? I’ll just say that I remember the days when cheat codes were done with button presses, not swipes of a credit card.
Devil May Cry 5 is set to release on PS4 on March 8th, 2019. You can pre-order the game via Amazon.
Chris has been writing about gaming news for far too long, and now he’s doing it even more. A true PlayStation know-it-all, Chris has owned just about every Sony console that ever existed. Trophies are like crack to this fella. (Bronze trophies, that is – he only has one Platinum.)