Sold Out and Ape Tribe Games are flying the flag for old-school CRPGs with the upcoming Disjunction, which is in development for release on PS4, Nintendo Switch, Xbox One and PC. It’s due to release this summer on all platforms, but if you’re hanging around at PAX EAST 2020, you can go hands-on with the game before the general release. You won’t be playing The Last of Us 2, Final Fantasy VII Remake, or Marvel’s Iron Man VR, seeing as Sony has cancelled its attendance, so why not, right?
Disjunction is described by the developer as being a cyberpunk-inspired stealth-action RPG, something that we don’t see enough of these days, though we do have Commandos 2 HD Remastered coming soon to consoles.
Set in the dystopian underworld of a near-futuristic New York City, Disjunction is a single-player, cyberpunk, stealth-action RPG that follows the intertwined narratives of three characters as they unravel a mystery that will change the fate of their city.
PAX EAST 2020 attendees are invited to visit Sold Out’s biggest ever PAX East booth (booth #30071) to play a new demo of Disjunction introducing Frank Monroe, a jaded private detective investigating the possible murder framing of a local community activist.
“With Disjunction, Ape Tribe Games is delivering exactly what it set out to achieve – a title designed for gamers searching for deep cyberpunk-inspired lore, combined with challenging gameplay,” said Sean Labode, Community Manager at Sold Out. “Anyone looking for gritty action encapsulated in a compelling narrative will be drawn to Disjunction, and we’re eager to give players a glimpse of this at PAX East.”
A classic RPG featuring hardcore stealth-action mechanics and a reactive story where your choices have real consequences, Disjunction gives players the freedom to take the gameplay approach that suits their playstyle: blasting through levels in brutal fast-paced combat, or sneaking around encounters to avoid confrontation.
Challenging stealth-action gameplay that lets you play the way that suits your style, whether it’s sneaking through levels or attacking head-on.
30+ handcrafted non-linear levels.
3 playable characters, each with individual abilities, cybernetic upgrades and talents to customise your playstyle.
A reactive story where the player’s choices have real consequences.
Stylized pixel art environments and characters.
Atmospheric musical score by composer Dan Farley.