You’re probably getting bored of reading about microtransactions – whether they’re in a game, out of a game or somewhere in between. But unfortunately it still constitutes news, so here’s another article on the theme. This time I’m happy to report that DOOM Eternal will not feature the money making mechanic, and will instead lock all upgrades behind progress-based restrictions.
That means you’ll have to ‘git gud’ because you can’t buy your way out of this one!
You can thank Hugo Martin for this announcement as the creative director kindly responded to a query online. What’s more, all unlockables will be purely cosmetic so there’ll be none of that imbalanced gameplay we’ve been seeing in recent years.
All of this means you can get on with surviving its hellish world without worrying about what gun you can afford (or if your socks match, for that matter).
Martin also explained their reasoning behind the lack of upselling. And it makes complete sense. Not to mention, confirming what the team care about most – their fans and value for money. That’s because he said that, at Doom Eternal’s price point, there’s no room for virtual checkouts.
“Eternal is a $60 game, not a free-to-play game or a mobile game—we are giving you a complete experience with no store just like you’d expect.”
“Unlocking skins with XP is a part of the experience if you care about that stuff, or you can completely ignore it.”
However, nobody is naive enough to think that everyone will view a $60 game as too expensive to ask for further funds. After all, some of the most recent games that are guilty of such crimes were full price releases. And others added the feature post launch, so I guess some of us will remain sceptical until a year or two has passed…
Source: Video Gamer
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Living life one Batmobile chase at a time. When she’s not writing about video games, she’s writing terrible jokes that even a Christmas cracker would be embarrassed to share.