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DriveClub VR Announced for PS4, Probably Won’t Release On October 13th

A couple of weeks ago, we reported to you that Sony had announced DriveClub VR for the PS4 over on the Japanese PlayStation Blog. The blog post was hastily taken down, though we did manage to sneak a peek at the release date: October 13th, the day the PlayStation VR is released.

Fast forward to today and we’ve got another blog post on the European and North American PlayStation Blogs that formally announce DriveClub VR as coming to PS4 this year. This year. There’s no specific date mentioned, nor is there a trailer to accompany the announcement. What we do have are a few details and some screenshots.

According to the post, DriveClub VR has been in development for over a year and has been worked on by SIE Immersive Technology. We’ve never heard of this studio before, though we assume it’s an internal studio for, er, immersive technology.

We’re doubtful that DriveClub VR will release as a launch title for the PlayStation VR because, well, why wouldn’t Sony mention it in the official announcement? Surely the more launch titles you have to announce, the better, right? We reckon this one’s going to ship after the launch of PlayStation VR, though we can’t be certain yet and we doubt that Sony will respond to our questions.

The blog post did detail what to expect from the standalone title:

  • Game modes: Online virtual reality multiplayer race modes and an action-packed single player career are joined by drifting and time trial challenges.
  • Tracks: New and classic Driveclub tracks are brought to life through the power of PlayStation VR, including five all-new Urban locations.
  • A closer look: More than 80 cars are recreated with immaculate detail for players to explore up close with Inspection Mode.
  • Cruise control: A little time to kick back, open the throttle or just coast and explore any track, in any country at your leisure in Cruise Mode.
  • Virtual passenger: An immersive thrill ride through exciting replays of hot laps as players watch themselves handle their greatest challenges from a unique viewpoint in Passenger Mode.

And then there’s some screenshots down in the gallery below. It still looks decent, though we’re only seeing still images. As the game originally ran at 30 frames-per-second, we’re anxious to see what cuts have been made to get the game running well on PlayStation VR.

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