There was always somewhere to run and jump to in Dying Light. A welcome rooftop or useful wall. But its sequel wants to ensure you never grow tired, and it plans to do that through an expansive setting. A map four times larger than all of the first’s combined.
And, yes, that includes The Following (DLC).
The development comes thanks to technological leaps forward, which are allowing studios to build bigger worlds without any technological nuisances. You know the sort, frame rates dropping or excessively compressed assets. But that extra space will not come at the expense of content, as Dying Light 2’s story is also receiving an emphasising input of attention.
As Techland’s Chief Technical Officer, Pawel Rohleder, told the Nvidia GeForce YouTube channel:
“We are witnessing a lot of changes in the technology side.
“The game world will be four times bigger than the whole game before. Streaming technology allows us to make really huge worlds.”
But that’s not the only trick they’re deploying – ray tracing is also being implemented as a way to improve the graphical presentation. And realism of running for your life when there’s a hungry horde snapping at your feet.
Now, you could argue that a lot of these changes will benefit computer users more than console gamers. But every step, or leap, forward is felt by all, to some degree. However, just in case you need something that will definitely be visible to us on Sony’s finest brick, you’ll be glad to hear just how much thought is being put into the choices you make. And how those decisions are themselves expanding the world of possibilities.
“This is one of the biggest challenges for us; every choice that you make may impact the world. For example, we have to have different versions of the map, and the map is huge so the challenge is even bigger,” Rohleder continued.
“The world combinations are a really huge number of possibilities.”
We’ll have to wait until 2020 to see if it lives (or dies) up to expectations.