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E3 2018: No Desync For NPC Slaying in Assassin’s Creed Odyssey

Assassin’s Creed Odyssey is throwing the form book out of the window and reinventing the series. And in the latest twist, the Origins sequel will rid itself of the desync punishment that is imposed for harming too many innocent non playable characters.

Previously, if you happened to lay too many fingers on the supporting cast, intentionally or otherwise, you’d eventually be desynced – the Assassin’s Creed term for ‘game over’. But that’s going to change as Ubisoft introduce a type of wanted level to proceedings whereby you’ll be hunted by a certain faction, hungry for revenge and to cash the bounty that’s on your head. Which actually makes a lot of sense in a ‘all for one and one for all’ sort of way.

It all sounds very familiar to Grand Theft Auto’s star rating, which increases with your crimes and determines how hot you are to the cops (whether the cruisers will suffice or if they’ll go full chopper on you). Except the police are replaced by historic barbarians who can’t be called in front of an inquiry.

We wouldn’t consider Assassin’s Creed to be a game in which you’d purposefully go on the rampage, but at least if you’re a little trigger happy and miss your shot more times than you land, the punishment isn’t as severe. Unless you’re caught, that is.

Are you impressed by the new direction the series is taking? Sneak us a comment in the box below.

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