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Ex-BioWare Dev: Publishers Don’t Care About What Players Want, Only What They Will Pay For

Ex-BioWare developer Manveer Heir has come out with some pretty harsh words against his former employer, EA Games, as well as games publishers in general.

As part of the interview, Heir touched on microtransactions and what effect they had on game development. According to Heir, the reason Dragon Age: Origins had a multiplayer mode was because EA was making fat stacks off the back of Mass Effect 3 multiplayer cards.

“Big publishers in general only care about the highest return on investment. They don’t actually care about what the players want, they care about what the players will pay for.”

We recently had a harsh reminder that the industry is taking a turn for the worse. EA shut down Visceral Games last week and stated that it wanted to take the game the studio was working on – reportedly a single player action game – and turn it into “something players will want to come back to and enjoy for a long time.” Basically, EA decided that a linear single player game wasn’t worth making if it wasn’t going to be making money long after its initial release.

It’s a bummer for sure but the writing has been on the wall for a long time now. Single player stories are becoming an increasingly rare breed of game as publishers look to maximise their profits, and as long as little Timmy keeps throwing his money at every lootbox, player pack, and whatever the hell else, this is how it’s going to be.

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