Firewall Zero Hour is a 4v4 multiplayer FPS coming to the PSVR on August 28th. To win, every team will need to work together and use tactics, along with some cool military gear. So far, the only mission type revealed is to grab or keep sensitive data safe in nine different maps across the world.
Your Contractor is a mercenary working a job. As you complete your 9 to 5, you will earn experience and in-game currency called “Crypto”. There is no word yet on how each will be used to advance your character, but you can reasonably expect equipment unlocks and different cosmetic items.
It looks like you will be able to buy new Contractors as well. If you pre-order the game, you receive some exclusive camo that can be applied to everything from your character to your weapons, double XP for 24 hours, more in-game Crypto, and an additional Contractor named Texas. She is from the U.S., and she has the ability to take less damage from bullets.
Based on that, we would hope other Contractors have abilities as well. If not, it kinda unbalances the game a little if you take a bullet and die, but Texas can soak up the damage. If true, I would expect teams of Texas Contractors to appear at some point.
Although you can pre-order a digital version, there will be a bundle with the PS Aim Controller. It’s nice to see that the controller is being supported, and it will add some realism to the experience. You can always use the DualShock 4 if you prefer.
To get you up and running, the game offers training modes for multiplayer and single player. You can complete the training alone or with some friends against AI competitors. Whether you play in single player, multiplayer, or training, the entire game will require an internet connection, but PS Plus is only necessary for multiplayer.
The developers are promising more information soon, but Firewall Zero Hour will release on August 28th.
Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.